Vacancy catalog
EPAM
Open role

Lead UI Artist (Unreal Engine 5)

EPAMArgentina; Brazil; Chile; Colombia; Mexico
Work model
Remote
Experience
1+ years
Employment
Not specified
Compensation
Not disclosed
Technology signal
7 tags

Technology context

7

Parsed from the vacancy text; ordered by relevance to this role.

AIAI AssistantsFigmaGame DesignGame DevelopmentGamingUnreal Engine

Full listing

Role description

We are seeking a Lead UI Artist to take ownership of the game UI's look and feel, from high-fidelity design through ship-quality implementation in Unreal Engine 5. You'll bridge visual design and tech art to deliver performant, accessible, and localization-ready UI across platforms. Apply to help elevate UI quality!

Responsibilities

  • Drive the end-to-end UI visual direction to ensure a consistent look and feel
  • Transform UX wireframes into high-fidelity mockups, prototypes, design systems, and style guides
  • Deliver final UI art in Unreal Editor using UMG, widget animations, and materials
  • Craft game menus, HUD elements, iconography, and UI motion that support gameplay clarity
  • Create UI materials and shaders, plus 2D or animated effects aligned to the UI theme
  • Develop basic Blueprint logic to support UI behavior and visual feedback
  • Optimize UI assets for PC, console, and mobile without compromising quality
  • Ensure UI supports accessibility and localization readiness across screens and languages
  • Maintain UI asset libraries, reusable components, and documentation for the team
  • Partner with game design and engineering to align visuals with UX and technical constraints
  • Assess UI implementation quality and drive improvements through iteration and polish

Requirements

  • 5+ years of professional background in a UI Artist role or a closely related art discipline, ideally within games
  • Minimum 1 year of relevant leadership experience
  • Hands-on expertise in Unreal Engine 5 for building and theming UI (UMG, Slate, Material Editor)
  • Strong portfolio showcasing UI/UX visual design, texturing, and iconography
  • Demonstrated ownership of a UI theme or visual system from concept through final implementation
  • Expert proficiency in Figma and UI style guide creation
  • Solid understanding of UI materials and shaders for game engines or equivalent 3D/FX tools
  • Knowledge of texture optimization, atlasing, and real-time UI performance considerations
  • Sharp eye for typography, layout, composition, and visual hierarchy
  • Collaboration skills with the capability to work cross-functionally with design and engineering
  • High ownership mindset with meticulous attention to detail and comfort with ambiguity
  • Communication skills to explain visual and technical trade-offs clearly
  • Excellent command of written and spoken English (B2+ level)

Nice to have

  • Skills in Niagara for UI-driven visual effects
  • Familiarity with responsive or adaptive UI across multiple platforms and resolutions
  • Background in branding or motion graphics
  • Expertise in integrating or collaborating with AI assistants in creative or production workflows
  • Understanding of gaming UI trends and usability patterns