
About RetroStyle Games
RetroStyle Games is a Kyiv game art studio founded in 2010 that produces 2D and 3D art, animation and its own games for international publishers. Its own careers site publishes art, game design, production and QA roles.
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Founded
★ 4.4
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Technology coverage at RetroStyle Games
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Company Details
Industry
Video Games / Game Art
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Headquarters
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Founded
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Domain
retrostylegames.com
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Open roles
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+0 roles
Hiring and market history
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Vacancy history
Current role mix
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Employee perspectives
Reviews of RetroStyle Games
Publisher ratings on a shared 5-point scale. The overall score averages the available publishers equally.
Glassdoor
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DOU
RetroStyle Games · Ukrainian tech community
60 survey responses
58 written reviews
Observed 2026-11-01
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Company monitor
Published about RetroStyle Games
Official updates and independent stories that name RetroStyle Games, with dates and source attribution. Each preview opens here first.
How We Use Tripo to Build Game-Ready 3D Assets
Can a mesh from an AI generator go straight into a game? In our 3D game art production the answer is no, but it is a very good start. Tripo gives us the hi-poly mesh, and our artists do the rest. Here is where Tripo sits in our pipeline and which steps it does. The numbers are rough estimates from our daily production, not lab measurements. Whole locations first. The single assets below are the same work, one prop at a time. A retro diner that glows all night: a 50s interior, neon signs, a modular exterior and a drivable classic car, built to drop straight into your game.
Open story →How I Built a Flame and Blame Playable With Claude
Hi everyone, I’m Angelina and I make art for playables. After our last AI sync I wondered how much of a whole playable I could direct with Claude, an AI agent, myself. The result? A working playable in 3.5 hours for $1.82 of generation, plus about an hour of my own review. Here is how it came out. Flame and Blame is our upcoming online co-op game about firefighters. A playable is a short game you try in the browser; this one shows its rescue mechanic. Drag the trampoline with your mouse or finger and bounce people, a cat, a plant and a panda into the fire truck.
Open story →Haunted Paws Hits 1 Million Wishlists: Who Let the Dogs Out?
One million players want to meet two puppies in a haunted mansion. Haunted Paws just hit 1,000,000 wishlists on Steam, twice the 500,000 we cheered in May. LazyFlock shared the news on 19 October, during Steam Next Fest. The cozy co-op horror demo is free. Grab a friend and try it today. - Seven new breeds: German Shepherd, Great Dane, Jack Russell, Mastiff, Retriever, Rottweiler and Shiba Inu. - Nine new hats and accessories. The Aquarium Hat has sloshing water. The Eyeball Hat has an eye that looks around. - Customizable fur for the impostor cat, the kitten in a dog costume. Console players are next. The game is coming to Nintendo Switch, Nintendo Switch 2, PlayStation 4, PlayStation 5 and Xbox Series X|S. Here is the trailer that announced it.
Open story →Asset Packs in a Week: How We Use Meshy in 3D Production
A full 3D asset pack used to take us about a month. Now it takes about a week. The biggest change came from one place: how we make the 3D model itself. Here is the pipeline we use today, what Meshy does in it, and where people still do the work. All numbers are rough estimates from our daily production, not lab measurements. Whole locations first. The single assets below are the same work, one prop at a time. A modular pink motel with a drivable pickup and a rigged character, built to drop straight into an open-world crime game.
Open story →AI Agents Cut Android Freezes 63%: Last Pirate Case Study
Last Pirate is our mobile survival game. Players have installed it more than 44 million times from Google Play, and it holds a 4.4 rating from 226K ratings. A live game like this needs live ops work every week. Fewer freezes. Ads and purchases that work. A tutorial people can follow. A store page that gets found. I look after it with a team of AI agents, the same way we run AI-assisted game production for other studios. In two weeks the agents cut Android freezes (ANR) by 63% in three days. They also nearly tripled the frame rate on a 2 GB phone. I broke our store listing too and lost 57% of daily installs in one day, so you get the mistake as well. Here is what moved, what the agents found, and the one change I had to take back.
Open story →Retro Repair Asset Pack: Old Tech You Can Take Apart
Most asset packs arrive assembled. Retro Repair arrives in pieces, and that’s the whole point. Retro Repair is our next 3D asset pack: a cozy workbench of old tech, built from modular pieces. Every device comes whole, and every device comes apart: shells, boards, screws, and all the small bits that make a repair feel real. - A CRT TV with its tube, bezel, shell, and board - A retro game console with its motherboard and disc drive - A handheld, a laptop, and a CD player, each with a full teardown - A repair desk scene to set the mood Repair sims need parts that fit together like the real thing. Cozy games need a desk that feels lived in. House scenes need old tech on the shelf. Retro Repair covers all three. Our 3D artists led the build and hand-modeled the fiddly parts that come apart.
Open story →Aero Legion Returns: Our WW2 Aircraft Pack, Rebuilt for 2026
Ten years ago, a client came to us with a big order: a full fleet of WW2 aircraft and the pilots to fly them. We built it. Then the project never took off, and the whole fleet stayed with us. Most studios would archive the files and move on. We couldn’t. By then the planes were more than a contract to us. So we gave them a name, Aero Legion, and released them ourselves. Now, a decade later, we’re rebuilding the whole fleet from the hangar up. The brief was a WW2 air war over China and the Pacific. Fighters, bombers, and transports from every side of that sky, plus the airmen sitting in their cockpits. We took it seriously from day one. The team dug into the history of the air battles over China and the technical and visual specs of every aircraft that took part. Microsoft Flight Simulator was a big inspiration. Colors, national markings, and pilot stickers were picked for each aircraft type with history in mind.
Open story →Meet Cold Nine, a Morgue Asset Pack With One Drawer Nobody Opens
Every morgue has one drawer nobody opens. Ours is number nine, and it gave the pack its name: Cold Nine. Full release is coming soon. Most horror kits give you hallways and a few doors. We wanted the room players remember. So we built a cold room with a wall of storage drawers, gurneys and body bags. Next door sits an autopsy lab, with the organs still on the table. - A cold room with numbered storage drawers, gurneys and body bags - An autopsy lab with a hanging scale and a steel table - Medical props and warning signs to dress every corner - Modular walls and floors that bend to your layout - A game-ready scene to start from One more secret sits on the surgical chair: an experimental creature, part human, part fish. Nobody wrote down what the experiment was for. We like it that way.
Open story →