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How We Use Tripo to Build Game-Ready 3D Assets

retrostylegames.com·Source published

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Can a mesh from an AI generator go straight into a game? In our 3D game art production the answer is no, but it is a very good start. Tripo gives us the hi-poly mesh, and our artists do the rest. Here is where Tripo sits in our pipeline and which steps it does. The numbers are rough estimates from our daily production, not lab measurements. Whole locations first. The single assets below are the same work, one prop at a time. A retro diner that glows all night: a 50s interior, neon signs, a modular exterior and a drivable classic car, built to drop straight into your game.

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