Vacancy catalog
Plarium
Open roleUpdated

Game Designer

PlariumKharkiv, Ukraine
Work model
Office
Experience
2+ years
Employment
Full Time
Compensation
Not disclosed
Technology signal
1 tag

Technology context

1

Parsed from the vacancy text; ordered by relevance to this role.

Full listing

Role description

Project: Mech Arena

Department: General

$12

Responsibilities

  • Generating ideas for new features and mechanics based on player behavior data and feedback, tune their balance, guide them through to release, and refine them using post-launch data
  • Formulating hypotheses regarding their expected impact on KPIs and coordinate their validation in collaboration with other project teams
  • Developing concepts and balance settings for new mechs and weapons, ensuring that the content functions as intended after release
  • Creating game design documentation
  • Enhancing the player experience through content and features

What we expect

  • At least 2 years of work experience as a Game Designer
  • Experience working with game KPIs
  • Experience defining requirements for new functionality in the form of game design documentation
  • Experience balancing games using Google Sheets
  • Proficiency in Ukrainian
  • English language skills at the intermediate level or higher

Desired

  • Experience using AI tools in professional work: prototyping, data analysis, and documentation writing
  • Experience working in the Action and MMO shooter genres

What we offer

  • Officially registered full-time employment
  • 20 to 26 days of paid leave depending on the country in which your employment is registered
  • Medical support for you and your child along with paid leave if you or your child are sick
  • Individual development plan and regular feedback
  • Professional seminars, workshops, courses, and internal training programs
  • Educational English courses
  • Reimbursement of gym membership fees, and running club
  • Opportunity for counseling with psychologists

*Note: Benefits may vary by country.