- Work model
- Office
- Experience
- 2+ years
- Employment
- Full Time
- Compensation
- Not disclosed
- Technology signal
- 1 tag
Technology context
1Parsed from the vacancy text; ordered by relevance to this role.
Full listing
Role description
Project: Mech Arena
Department: General
$12
Responsibilities
- Generating ideas for new features and mechanics based on player behavior data and feedback, tune their balance, guide them through to release, and refine them using post-launch data
- Formulating hypotheses regarding their expected impact on KPIs and coordinate their validation in collaboration with other project teams
- Developing concepts and balance settings for new mechs and weapons, ensuring that the content functions as intended after release
- Creating game design documentation
- Enhancing the player experience through content and features
What we expect
- At least 2 years of work experience as a Game Designer
- Experience working with game KPIs
- Experience defining requirements for new functionality in the form of game design documentation
- Experience balancing games using Google Sheets
- Proficiency in Ukrainian
- English language skills at the intermediate level or higher
Desired
- Experience using AI tools in professional work: prototyping, data analysis, and documentation writing
- Experience working in the Action and MMO shooter genres
What we offer
- Officially registered full-time employment
- 20 to 26 days of paid leave depending on the country in which your employment is registered
- Medical support for you and your child along with paid leave if you or your child are sick
- Individual development plan and regular feedback
- Professional seminars, workshops, courses, and internal training programs
- Educational English courses
- Reimbursement of gym membership fees, and running club
- Opportunity for counseling with psychologists
*Note: Benefits may vary by country.